Friday, January 25, 2013

Idea #8: How To Change-Up Battles

This one is a freebie for you, Ken.  Some of my ideas are too simple to withhold details, so as a measure of good faith, I'll occasionally just throw you a bone.  Like now:

Do you remember some of the first art you released for Generation-I? In particular, this image:


This is really dynamic, Ken...but you've entirely ignored it.

You have team battles where two trainers face another two trainers, each release one Pokemon apiece, and when a trainer's Pokemon loses three times, that trainer is out of the battle.

You have double-battles where two trainers each release two Pokemon at a time and you can strategize to either team up on one Pokemon, divide and conquer, or countless other strategies.

Where is our Triple Threat Match?

Now, I don't mean to say that you treat it like the professional wrestling Triple Threat Match, but a three-way match would be hyper tense! Let's look at the above image: Red's got his Bulbasaur out, so Green's Squirtle is in serious trouble, but no more than Bulbasaur is against Blue's Charmander.  This adds a whole new level to the game: three players can play simultaneously, and they seriously have to consider all possible type choices because depending on who picks what, someone is going to be at a serious disadvantage.  It's a 2-on-1 match for everyone involved, and temporary alliances only go as long as an exploitable weakness is out on the field.  Crazy three-way match-ups could include:

Typhlosion - Feraligatr - Meganium

Alakazam - Zoroark - Heracross

Donphan - Gyarados - Electivire

Steelix - Charizard - Cloyster

High-tension everywhere! It would be ridiculously challenging and it would always keep players coming back for more!

There's a free one.  You're welcome.  Pay back the favor.

Hire me, Sugimori!

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