Tuesday, January 8, 2013

Idea #2: How To Incorporate Old Regions

There's so much pressure on you to come up with new regions and new Pokemon within those regions, but those new locations do not have to be the first environment the character encounters.  Look at the world you've created so far:






That's a pretty big world so far, and sure, expansion is great...but one of your greatest features included in Generation-II was the fact that you could go back to Kanto and fight all the gym leaders there.  I applaud you for getting all those familiar faces back in Generation-V with the Pokemon World Tournament, but we also like exploring the old regions and discovering how it changed over the years. It's been several years since Red took on the Elite Four...why can't we go back?

Here's an idea, for your consideration:

When the professor at the very beginning of the game asks you what your name is, what time is it, and whether you are a boy or a girl...how about the professor also asks you what region you are from, and based on your response, you start off in the starting town in that region? Your mom tells you that she received a call from that professor and, depending on where you are, the local professor has Pokemon for you.  That way, everyone gets a choice of how they start their adventure geographically.  Each region could have a different combination of the existing starter Pokemon, and each region has different plot that gets the player to the brand-new region where this new professor asks you to run an errand of some kind (you know, like they always do) and you go off on your merry way.

Example:

In Kanto, you'd start in Pallet Town, you get to choose between Charmander, Piplup, and Turtwig, and you would get a ticket for the S.S. Anne that will take you to the magical seventh region.

See, not that difficult! And after you beat the main plot in the new region, you can access an airport that will take you to the largest city in all of the regions, then you can visit there and do all sorts of interesting things.  Want to know what kind of things?

Hire me, Sugimori!

2 comments:

  1. This game would be all of our wet dreams, but would be too huge and bulky to be practical on a DS.

    On a WiiU-based MMO, however...

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  2. The necessity for a new handheld system to accommodate the massive amounts of data is not only inevitable, but in the long run the best possible option. Generation-I was focused primarily around the Gameboy, although Pokemon Yellow did branch out into the Gameboy Color palettes and options for coloring the world. When Generation-II came out, it focused more on Gameboy Color than it did on the standard Gameboy and Gameboy Pocket. Generation-III scrapped all of that and demanded the Gameboy Advance, as Generation-IV scrapped that and demanded the Nintendo DS. Generation-V was designed for the DS and to be compatible for the 3DS, but now we look at Generation-VI and we see that it is going to be a 3DS exclusive.

    It is a pattern in the Pokemon franchise to steadily upgrade with the technology being developed by Nintendo. That being said, a way in which they can incorporate the Wii-U with the next series of cartridges/systems for the handheld Pokemon games should prove exhilarating and most welcome by the Pokemon fan-base.

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